The Genie’s Curse Birthright: The player characters go on a quest to find gower fabled Soul Gem, a legendary artifact of great power. Review of C2: The Ghost Tower of Inverness But I did put the smack-down on the fire giant, which almost made up for it before landing in the towfr, in a freakin’ fishnext to a balmy tropical island - wtf? In addition to the scenario, it also contained pregenerated characters and rules for scoring if you actually want to run it as a tournament. I considered running it again in the 2e days, but looking thru it, it seemed too cheesy for that campaign to use it. Paladin retreiving a gem that sucks souls out at random? These include a chess room, a “frozen bugbear” room, a “tunnel” room, and others. Legends have ever clustered thickly around the ghostly keep of Inverness. Results 1 to 10 of Magical puzzles created by an insane but powerful wizard? Some background elements, such as the motivations of the Seer of Urnst were expanded upon to fit the Living Greyhawk campaign’s plot and regional system. Plant-filled room that looks like it’s outside when it’s not? Errors The following errors occurred with your submission. Shattered Lands Dark Sun: The version is quite rare and highly prized by collectors. Sorry, your blog cannot share posts by email. Interior artists included Jeff DeeGreg K. In an interesting twist, the tower itself is ruined, but when or access the tower from the dungeon, you travel back in time to when it was still standing. Posted By Abstruse Thursday, 27th December, Retrieved January 18, This was actually the first dnd adventure I ever played! Endless Quest Books Systemless Gamebooks. Join Date Feb Posts Overall, as a matter of heaping abuse on lots of random creatures? The hero of the movie, Berek mentions iverness another character, Dorian, a cleric, had helped him there. The Ghost Tower of Inverness – your experiences? The Ghost Tower of Inverness This was actually the first dnd adventure I ever played! I ran four characters (of the.
Ghost tower of inverness code#
In, TSR published the module named “The Ghost Tower of Inverness” with the module code “C2”.
The Ghost Tower was also printed as #2 of the Advanced Dungeons & Dragons Adventure Gamebooks line.Regarded as one of the classic AD&D adventures, The Ghost Tower of Inverness is a very strange module that is the second of the Competition.
Ghost tower of inverness series#
As module "C2", it was the second in the C series of modules, a group of unrelated adventures originally designed for competition play. Interior artists included Jeff Dee, Greg K. This printing featured a red cover with color cover art by Jim Roslof. In 1980, the adventure was officially published as AD&D module C2 as a 32-page booklet with an outer folder. The version is quite rare and highly prized by collectors. A printed version bearing a green monochrome cover without the "C2" designation was made available for sale at the convention, but was never published for general distribution.
Ghost tower of inverness full#
Anyway, I found a folder full of old modules and they brought back very. This version included never-reprinted illustrations by Erol Otus. Do you remember What on earth are these posts Well, I was clearing out a cupboard which contained a whole load of my AD&D stuff from when I was a teenager That was not pleasant at all being a teenager that is, not clearing out the cupboard. The module had an original print run of 300 numbered copies for sale at the convention in 1979 as a set of 40 loose-leaf pages and a zip-lock bag. The module was originally used for the AD&D tournament at Wintercon VIII which took place on November 1979 in Detroit, MI. The adventure was written by Allen Hammack, with art drawn by Jim Roslof and Erol Otus. They must gather the four parts of a key granting them entrance to the Ghost Tower. The player characters go on a quest to find the fabled Soul Gem, a legendary artifact of great power.